Legend Of Zelda Wind Waker Walkthrough
Nintendo Gallery Be aware: You should definitely get your Earth Temple figurines made earlier than continuing and saving.
Melt the Ice
Warp to the Forest Haven if you’re not already there, and sail to the square west of it, which is Ice Ring Isle.
Get this place marked in your sea chart, being careful to keep away from the warship. You’ll want to be on the japanese side of the island and as close as potential to it. To stop the ice, shoot a fire arrow at the stone dragon’s head that’s blowing icy wind. This begins a five minute countdown.
Cruise up to the island, get off of your boat and step onto the icy shore. Press right on the D-pad (not the D-stick) to see the island map. The ice is slippery. Crawl on narrow ledges if you want to avoid slipping.
There is a frozen chest on the jap aspect of the island. Melt it with a hearth arrow to get Treasure Chart #36. Then run around to the western side of the island. Climb up the ledges. Observe the trail, steering with the D-stick whenever you slide. Ignore the 5 rupees for now, crawl on the narrow elements, and at the tip there shall be chunks of ice within the water. Stand back and make a working start to leap onto the ice chunks, being patient to let the center one come close to you. Go across to the stone head. In the event you fall into the water, just swim to the place that 5 rupee piece was and climb onto the low chunk of ice. On the stone, go up the steps and drop into the hole.
Get the Iron Boots
Take the path to the right, boomerang the keese, and observe the trail. You’ll slide, so steer to keep away from going off of the aspect. Open the chest at the end to obtain the Iron Boots, stopping the timer. Set the boots to one of your buttons, and press that button to put on the boots. Sporting the boots, walk alongside the ledge that hugs the wall, and when you get to the wind, walk straight into it and drop down the opening.
There are frozen enemies right here. Thaw them out one at a time and kill them.
Nintendo Gallery Note: There is a darknut with a shield here, supplying you with one other opportunity to get its figurine in case you did not before.
After you kill all of the monsters, you get a chest that contains 100 rupees.
After that, walk into the sparkly light.
Avoiding the warship’s hearth, jump to the outer ring of the island. Discover your boat stone island baby wear and get inside. You can see him as a crimson arrow on the island map.
Study a new Approach on Outset Island
When you have 10 knight’s crests, warp to Outset Island and present them to Orca. He will train you a brand new technique and be moved to tears. In the event you didn’t take the enormous pig for a walk but, read Fire Mountain for instructions. Rock Spire Store Ship
If you didn’t purchase the bottle and different things from the shop ship at Rock Spire Island, do so now. Rock Spire Island is one square north of Greatfish Isle. You possibly can catch a fairy in your new bottle at Southern Fairy Island.
Warp to Windfall Island and sail north to Gale Isle, getting it marked on your sea chart. Be careful of the warship and go to the shore. Put in your iron boots and walk into the wind. Hit the rock with the skull hammer and go inside. In front of the slab, use your Wind Waker to learn the Wind God’s Aria. You will get a clue to discovering the next sage.